Greetings and Salutations!
Hullo! I'd like to welcome you to the only official (and just only) unnaturals website! Thank you for visiting! I thought I would expound a bit on this site and the unnaturals, if only briefly, and mostly to apologize for the appalling lack of Role Plays which, if you read what's presented on the menus, you'll notice are missing.
The unnaturals came to be played maybe a year and a half to two years ago, as of this writing, and I should thank Lynda (Sai Canaan, Zakai, TimeSlash, etc...) for forcing my hand. Now, Lynda had been playing her own mutants, many of whom are alluded to in the plays, and at some point I'd threatened to bring in my unnaturals if she kept playing her damn mutants. Needless to say she didn't stop and I naturally followed through with my threat (never let it be said I bluff), creating Whitefyre who was the first of my unnaturals to see the light of the tavern. Lyeth did, at that point, have Aerik in her head, so I suppose I played two in one now and again. I had been playing Chalyss for ages by then, so she was well-established and had alluded to, now and then, her unnatural friends, foreshadowing them. Sai was the first person and mutant Lyeth met... reading the plays, you'll figure out what happened about that.
Its incredibly unfortunate that none of us who played started out recording the games; that didn't happen for quite awhile. In fact, the first Nicky/Aerik play listed on The Boys' menu is the first one I started to record (on a request from Beyr who had to go to bed, but wanted to see how that play ended) regarding unnaturals, and its nearly two years old. Many, many plays are lost in the ether of by-gone tavern days... almost all of Chalyss' appearances (and she had lots, being my main character for a year), Aerik gaining his current host body, Contact and Lyeth's spectacular tag-team effort on Valyn (which worked beauuuuutifully, God bless Valyn's vain little heart), Aerik battling the Beta Syntant on the MindScape, his trip to Sai's Earth, meeting Mystic and a slew of other events (Sai and Aerik have quite a history, to be fair. They were constantly together) involving all manner of creatures; demons, gods, mutants, elves, and unnaturals. Lost, lost... but at least its possible to piece a great deal of it together again from the plays now saved and captured in cyber-space for whomever to peruse.
This site is for anyone's enjoyment, but it's dedicated to all those who helped bring this story to life. Jeff, April, Beyr, Nick, Kynan, Lynda, Carrie, Boots, James, Jewel, Cullen, Will, Chelle, Alan, Bonnie, Rose, Brian, Shane and so many others who have vanished with the passing of time... I want to thank you for your efforts, your support, your dedication to these plays, your extreme talents in fleshing these characters out and truly making them alive. Most of all, thank you for your friendship, it means the most to me.
Unless you saw the very beginning of this on-going saga, you may not understand the energy involved in getting it to where it is now, and all the little extras that have come along the way. April sent those of us with GUARD characters an ultra-kewl black baseball cap embroidered with GUARD in orange letters for Christmas. I think most of us don this beauty whenever we play a group game, and I know I've proudly worn mine out into public (and so far, I am the only one in all of Australia to have one, though I understand Will is finally going to succumb to peer-pressure and create his own GUARD character so he can get a cool hat, too. Heh. (You held out against us for two years, Willem, but in the end, all shall fall...) Of course, this means I'll have to drop my status from being the only one in Oz owning a GUARD hat to the only one in Victoria, but I can deal with that. Beyr and Nick worked hard and long on creating a two-CD set of theme music for Hunters and RUNners which is way-rad. I've even gotten the Roo Bar to play the RUNner's theme on dance nights.
But its not the real-life bits that come along, its the power and perfection of the players regarding their characters that always stuns me speechless. As I realized I couldn't possibly play all the characters who needed to be present, I began asking on-line friends to take a C or two. To my delight many agreed... and important C's such as Venin and Gild came to life. Jeff and April made them breathe, feel, bleed, and cry. They made them real. Those C's were the first two I allocated... very shortly after, Chelle took Snowfire, Beyr took Blackdagger, and so on. All of them played their characters so well I was stunned, creating their own later, adding even more dimension to the story. Now understand first where I am coming from with a little back-history I'm going to throw at you.
The Unnatural universe has been my baby and brainchild for well over a decade... I first created them at about 14 years of age. The originals were Aura, Eclipse, Whitefyre, Thundershield, Elektra, Chrysolite, and Tamor. Some of them have come and gone, many have been altered over time, but I won't bore you with details. Aura, Eclipse and Whitefyre have remained constants while my world built up around them. Chalyss came later when I was 17 and opened whole new avenues to my stories and universe (her first printed appearance was the cover of the ACU issue somethingorother, a now-defunct creator's union for which I also designed the logo and shield design, winning the contest. Her first color appearance in in Eric Larson's Freak Force issue #5, where she won runner-up in another contest. But HEY... she's printed, copyrighted and trademarked in print, in color, in a fairly major publication. I personally would have loved to see her kick Savage Dragon's butt, but alas, that honor went to Jimbo the Giant wharf-working Shrimp, or something like that) into which I entwined my hapless unnaturals, bringing supernaturals onto the storyboard as well. This worked nicely. The unnaturals storyline was and still is meant for a comicbook (sequential graphics) publication which will be under the name of my own comic company in the years to come, God willing. This is my ultimate goal; to bring these characters to life in panels and ink. As I mentioned, I've been working on them for years now... constantly, with heaps of written and drawn material. I have stories down which include Gild, Venin and Blackdagger among many others. I know my characters well and my world, and everything is just so, meant to work a specific way, that way developed over many years of thinking, plotting, sketching.
So it was with some trepidation that I handed out C's I held so dearly to others, almost wincing as I did so, since many were hyper-important to the original storyline. I proceeded to be blown away by the skill and incredible depth the players used the characters, taking them over, adding facets I hadn't even touched on, letting the C's take their own breaths, make their own moves... many players will you tell you they're just a conduit through which their C's talk; "Hey, man, I'm just the typist" is a common phrase amongst the players, and its very true. The characters take over and do what they want to do. In fact, Gild, Venin, Blackdagger, and many other C's like their players so much they have demanded I write them as they are played in the stories to come. And I will comply. Now, in these RPs the basic storyline is the same, but a lot of the extras, such as encounters with the Doctor or Master, or Ace, or who have you, will not be included in the graphic art production whenever I can start that, but the personalities, some of the adventures, the attitudes shaped by the plays here and their players will be carefully kept. I've even figured out a way to add in some of the tavern stuff if I can get permission and work it in right... heh. The comics will be truer to my original idea then what is stored in the plays, kind of like the original X-Men as opposed to the X-Men Adventures on Fox Kid's, if you know what I mean; two separate realities. But to my friends who have helped me so much, some making this storyline a big part of their lives and time, I say thank you and to you, for you, I give this site.
For those of you just joining us, just browsing, or whatever, I say welcome, thank you for checking us out, and come back as often as you like. You never know what'll be slapped up next around here. Most hope it'll be Aerik.
With deepest appreciation,
Rebecca Baerman
1999
The Legal Mumbo Jumbo
All characters contained on following pages, or their distinct
likenesses, the names Unnaturals, Hunters,
R.UN.ners, GEMlabs, and G.U.A.R.D.
are copyrighted under law by Rebecca
Baerman, 1987, 1989, 1991, 1996, 1998, and 1999. Artwork excluded
in this claim would be that stated on the legal page, previously,
and those belong to their respective owners and creators legally.
What will eventually be printed will not include these borrowed
images, and Rebecca Baerman makes no claim to them as her own.